international computer game competitions. including, as the example I cite from having watched my 17-year old son's programs of interest on the 'net'. I think even Elements might handle VFR, though my memory on that isn't guaranteed.īut over the last couple years, there have been many changes. Note, this is Premiere Pro, with heavy emphasis on the last three letters. NONE of which were used in standard professional workflows, period. The answer is that until 'recently' the only things that produced variable frame-rate video were cell phones, tablets, and computer-screen capturing programs. Old equipment still hanging around, but I'm looking into the newer stuff. I'm a one man, one-stop shop, and I've only just started my professional work. If you're like me, and you work on not just a laptop, but an old laptop, the log and transport being done external while you work on the audio is a godsend. After all that, editing takes about a day, and I output to a full format, then send to encoders for compression to delivery formats. I can sync audio tracks for matching multi cam, mix down a 5.1 for use as the main, and finish the prep work. At the same time, I can play with the audio on it's own. I prefer doing a log and transport to my edit formats, which solves the problem right away, and gives me a break. If you turn on frame blending in the clip on the timeline, then render out the previews, it will also fix the playback. The go pro import is the way to go for a go pro (start there and output an h264 or the like), and it should handle the problem just fine. Not everybody has a gopro, and there are many on this forum with the same problem with VFR.
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